Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Fix possible crash in parallel when vulkan initialization fails
- Remove support for hotplugging controllers while in-game in RMG-Input
- Details
- Category: Multiple Platform
What's New:
* Fixed crash when saving an equation without having modified it. This bug was introduced in the previous release.
* Improvements in error handling when evaluating equations.
- Details
- Category: Multiple Platform
What's New:
- New mappers:
- 4 Pak All Action
- Jumbo / Dahjee
- Improved Light Phaser accuracy
- Light Phaser crosshair
- Better quality in scanlines with bilinear filter support
- Updated Game Controller DB
- Minor bugfixes
- Details
- Category: Multiple Platform
What's New:
- Now using SDL version 3 which include strong internal changes
- New joystick management engine (should fix xbox joystick issue, and more)
- Analog joystick support for Amstrad Plus/GX-4000 + bugs optional emulation
- Improve responsiveness of keyboard inputs in GUI
- Bugfix Virtual keyboard (wasn't exporting keys)
- Highlight modifications in Memory Explorer
- FullScreen now use hardware blit rescale
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
I'm posting the latest versions on Mondays or Tuesdays for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 02-17-25
Multiple System Emulator - Mesen Nightly 02-17-25
Nintendo 3DS Emulator - Panda3DS 02-11-25
PlayStation 2 Emulator - PCSX2 Nightly v2.3.161
PlayStation Emulator - PCSX-Redux Nightly 02-17-25
PlayStation Vita Emulator - Vita3K Nightly 02-15-25
- Details
- Category: Multiple Platform
- Details
- Category: Multiple Platform
What's New:
- Fix incorrect error message in RMG-Core
- Fix possible crash on Windows (thank you @Thirteen1355 for assisting with debugging)
- Fix missing space between 'L-Shoulder' and 'R-Shoulder' in RMG-Input
- Fix 'L-Trigger' and 'R-Trigger' names by changing it to 'L-Shoulder' and 'R-Shoulder' in RMG-Input
- Improve opening time of 'Edit Game Input Settings' by utilizing the ROM browser cache
- Improve configuration dialogs from plugins by setting the parent window
- Details
- Category: Multiple Platform
What's New:
* SOLVER and ∫f(x) now allow selecting programs outside the current directory.
* Equation lines were being truncated to a maximum of 100 characters when they were displayed or printed. Fixed.
* iOS version: Implemented Swipe to Delete in the file selector dialog.
- Details
- Category: Multiple Platform
What's New:
* Added a few characters to the character set, in order to allow copying and pasting text between Free42 and Plus42 without losing information.
* iOS version: Implemented Swipe to Delete in the file selector dialog.
- Details
- Category: Multiple Platform
What's New:
ubuntu-win64-cross: Bump mxe/build-win64-mxe
ui: Add 720x480 resolution to Window size options
Merge QEMU v9.2.1
mcpx: Implement APU multipass voice processing
- Details
- Category: Multiple Platform
What's New:
- Include Bochs debugger support in all release binaries. Bochs internal debugger and Bochs GUI debugger are compiled in by default and
there are no special Bochs binaries with internal debugger support anymore. - Integrated softfloat3e library replacing older softfloat2a fpu-emulation code
- Bugfixes for CPU emulation correctness (critical bugfixes for VMX, WAITPKG, LASS, XSAVEC/XSAVES, CPUID and SHA1 ISA implementation)
- Added emulation of missing AMD 3DNow! instructions
- Implemented AVX512_FP16 Intel instruction set based on softfloat3e library (enabled in Xeon Sapphire Rapids CPU definition)
- Implemented MONITORLESS MWAIT instructions support
- Implemented initial support for AVX10_1 + AVX10_2 ISA extensions and AVX10 CPUID leaf 0x24 (AVX10_1 first to be enabled in Xeon Granite Rapids)
- Implemented AMX-TF32 and AMX-AVX512 ISA extensions
- Implemented RAO-INT ISA and MSR_IMM ISA extensions
- CPUID: Added new CPU definitions: for i386, i486DX4, AMD Athlon XP and Intel Core i5 Arrow Lake CPUs
- CPUID: Support for enabling/disabling of one or more CPU features from CPUID configuration (see "add_features" and "exclude_features" in bochsrc sample and documentation) ! CPUID: Old bx_generic CPUID model is deprecated with all associated .bochsrc CPUID configuration options, use pre-defined CPU models instead
- Several fixes and improvements for the Cirrus and Voodoo emulation
- USB: Added the USB Debugger support for xHCI and UHCI (Windows / GTK3)
- Added USB boot option (requires i440fx.bin BIOS)
- LGPL'd VGABIOS updated to version 0.9c (Cirrus / VBE fixes and extensions)
- Added i440fx.bin BIOS written by Ben Lunt (https://github.com/fysnet/i440fx)
- Documentation updates and fixes after transition to GIT
- Details
- Category: Multiple Platform
What's New:
Nintendo - Game Boy Advance
- Improve timings when running multiple DMA channels at once.
- Fix a timing bug when accessing the cartridge backup region.
Nintendo - Nintendo 64 / 64DD
- Fix Joybus RTC read/write status byte
- Don't report interrupt exceptions to GDB, improving performance while debugging.
Sega - Mega Drive / CD / 32X
- 32X: Fix a timing issue that could cause some operations to update the ares internal timers twice.
- 32X: Fix an issue where audio would fail to work correctly after restoring a saved state.
- 32X: Fix layer blending when the MD VDP is in H32 mode.
- 32X: Proper 32X region header processing for licensed games.
- 32X: Fix SH2 framebuffer mirroring.
- 32X: Improve emulation of FEN/PEN flags.
- 32X: Improve emulation of 'FM' bit and relate stalls.
- 32X: VDP register latches have been implemented, but may still be imperfect.
- 32X: Implement VDP auto fill timing.
Build
- Add librashader headers to the source tree under thirdparty/librashader/include/, so that remotely fetched resources are no longer required to build ares on Linux.
User Interface
- Fix an issue where saved games would be placed in incorrect paths if a custom Saves path was set on macOS.
- Details
- Category: Multiple Platform
What's New:
V.Smile: support CSB2 dual ROMs by default, add flag for Art Studio RAM
- Details
- Category: Multiple Platform
What's New:
- Fix covers in JPEG format not loading on windows since v0.7.3
- Fix RMG not inhibiting the screensaver during emulation
- Fix not having supported archives listed when opening 64DD Disks through 'Open Combo'
- Fix RMG-Audio spamming the log with sample warnings
- Add captions to all file and directory dialogs
- Improve logging when retrieving OpenGL context fails
- Details
- Category: Multiple Platform
What's New:
- Make .bin loader track length match .cue
- Add hash to OnGameChanged
- Avoid additional stat() call loading subchannel
- Improve PBP load error reporting
- 06b0218: GPU/HW: Split transparent draws if dual-source blend unsupported (Stenzek)
- Clear display texture on fatal error
- Don't panic on unknown register read
- Update to SDL3 3.2.4
- Fix possible crash when rescanning game list
- Fix setting-altering patches not applying on startup
- Add 'Ignore' field to file format
- 07f9730: update the Simple-Chinese Translation to latest.
- Update glyph ranges
- 4ce48ab: GPU/HW: Fix incorrect source rect for page replacements
- Show disabled code count when HC/safe mode is active
- Improve summary popup
- c1f8a52: Spanish (Spain) translation update 2025-02-09
- Dezaemon Plus Select 100 does not support analog mode
- 788b9cd: Update the Simple-Chinese translation to latest.
- 3eed0d0: CI/Flatpak: Don't strip SDL3 libraries
- Fix overlapping widgets in macro trigger shift-click
- Use display name for a couple of recommended value
- 2876713: Update the Simple-Chinese translation to latest.
- f6e8ebe: Updating Swedish translation (100%)
- 36d5708: GPU/HW: Fall back to replacements from first disc
- Fix incorrect recommended value
- Reapply frame end codes immediately on reload
- cd89f62: Atualização Português do Brasil
- Apply SDL3 joystick patch
- Rewrite to support axis input
- f90fdf6: Update the Simple-Chinese translation to latest.
- Correctly unset host page size if set via cache
- Fix prerotated presenting with OpenGL
- Fix incorrect texture format for A1BGR5
- Fix Wcast-function-type-mismatch
- Vectorize RGBA8 conversion and add A1BGR5
- Fix flipped images in OpenGL
- Fix black screen when changing options while paused
- Fix missing vibration binding for NegConRumble
- Fix abort on slow compile in big picture
- Update glyph ranges
- Bump to LLVM/clang 19
- More Wcast-function-type-mismatch fixes
- Fix possible unaligned movaps
- Fix setting-altering game patch behaviour