Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Bump to 0.1.15
- Minor changes to boot latest LibDragon ROMs
- Remove un-needed entry in Cargo.toml
- Fix VRU demo encoding
- add portable mode
- add build flags for aarch64
- RSP cleanup
- More RSP Cleanup
- Details
- Category: Multiple Platform
What's New:
- Added a lot more logging of the MAME executable location process in FilePaths. I have done this in order to assist with major problems in the MacOS distributable version of pfeMAME no longer getting the right responses from subprocess when trying to run MAME from the system path rather than an absolute path.
- Modified the method used to find the MAME executable when auto-finding to try and be a bit more robust for MacOS.
- Simplified the icon code for the main menu
- Simplified the on_control_changed code in alternate emulator engines
- Fixed bug in panelslots.py that was generating bios names for all machine types for the selected system, rather that the specific system machine type (i.e. list was way too long and selections could be incorrect for the actual system)
- Simplified and made more pythonic a number of other sections of code in panelslots.py
- Fixed bugs in panelslots
- Details
- Category: Multiple Platform
MegaBoy, a Gameboy/Color emulator written in C++, with GLFW/ImGui frontend.
- Details
- Category: Multiple Platform
What's New:
- Bump to 0.1.14
- Fix cart ROM save
- Add multi controller option
- Add option for high-res graphics
- Remove pub modifier for consts
- VRU support
- Details
- Category: Multiple Platform
What's New:
ci: Release aarch64 binaries for Windows
Merge QEMU v9.2.0
ui: Add original ui element svg files
scripts/gen-license.py: Fix license URLs
- Details
- Category: Multiple Platform
What's New:
New cores:
- Encore (Citra) for 3DS
- UAE for Amiga
- Stella for Atari2600
- ChannelFHawk
We also updated Genesis-Plus-GX and QuickNES (now called QuickerNES), and made regular updates for several other cores.
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 01-04-25
Multiple System Emulator - Mesen Nightly 01-04-25
Nintendo 3DS Emulator - Panda3DS 01-06-25
PlayStation 2 Emulator - PCSX2 Nightly v2.3.95
PlayStation Emulator - PCSX-Redux Nightly 01-06-25
PlayStation Vita Emulator - Vita3K Nightly 01-02-25
Xbox 360 Emulator - Xenia (Canary) 01-06-25
- Details
- Category: Multiple Platform
Devector is a multi-platform emulator of a Soviet personal computer Vector06c. It is designed to simplify the development process and speed up the work. Currently, it is in the early stages of development, so please use it on your own risk.
- Details
- Category: Multiple Platform
We are proud to announce the release of Citron Canary Refresh Version 0.1, a cutting-edge update for Linux, Windows, and Android platforms. This version includes major advancements in performance, compatibility, and features, delivering a smoother and more robust experience for developers and users alike. From revamped graphics rendering to extended audio capabilities, Citron Canary Refresh Version 0.1 is tailored for modern needs.
- Details
- Category: Multiple Platform
What's New:
- Clippy fixes
- code formatting
- Use github action to set up rust
- Code cleanup
- Fix typo
- build updates
- new speed limiter code
- Details
- Category: Multiple Platform
What's New:
- AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
- AUDIO: Include missing audio filters on some platforms
- AUDIO/PIPEWIRE: Add PipeWire audio driver
- AUDIO/PIPEWIRE: Add PipeWire microphone driver
- APPLE: Hide threaded video setting
- APPLE: Use mfi joypad driver by default
- APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
- CHEEVOS: Add rarity and points to achievement unlock widget
- CHEEVOS: Add rank to leaderboard submission notification
- CHEEVOS: Update to rcheevos 11.5
- CHEEVOS: Update to rcheevos 11.6
- CHEEVOS: Show rcheevos game image in Discord rich presence
- CHEEVOS: Use translated strings for achievement messages
- Details
- Category: Multiple Platform
What's New:
- Added key sounds and error sounds when no ROM image is present
- Details
- Category: Multiple Platform
What's New:
- Fix Netplay Session Browser dialog not resetting properly when requesting sessions fails
- Fix freeze when opening the input configuration GUI from RMG-Input during netplay
- Fix nickname validation not being consistent in the netplay dialogs
- Fix downloading server list not having a timeout
- Fix update check not having a timeout
- Fix build failure when building with netplay disabled
- Fix minimap in Mario Kart 64 not displaying properly during splitscreen in GLideN64 (see gonetz/GLideN64#2894)
- Details
- Category: Multiple Platform
What's New:
debian: Add cmake to build deps
ci: Remove subprojects/.gitignore to preserve subprojects on PPA branch
- Details
- Category: Multiple Platform
What's New:
- Fix bug that prevented the Configuration GUI from saving to dosbox.conf the last Windows 3.1 theme you applied using the dropdown menu. (joncampbell123).
- Add option to apply vmemdelay to SVGA and linear framebuffer modes (such as VESA BIOS modes), which reduces emulator performance for those modes, but allows you to emulate slower SVGA cards. Due to how some machine types are emulated, this option also enables vmemdelay to affect the PC-98 linear framebuffer, Tandy & PCjr video modes, as well as MDA/Hercules. (joncampbell123).
- Add workaround to CPU reset logic that allows it to work correctly even with dynamic core. Previously, if the guest reset the system,
the emulator would crash with an error message about an uncaught C++ exception because C++ exception handling doesn't work with dynamically generated code. (joncampbell123). - Correct CPUID family/model/brand values for cputype=pentium_iii. Add CPUID level 2, which returns "processor configuration
descriptors", and return documented Pentium III values. Apparently Windows XP really REALLY cares about these configuration
descriptors and will hang in-kernel in an infinite loop at bootup without these apparently really important values. This change makes it possible to boot Windows XP with Pentium III emulation. (joncampbell123). - Allow values of memsize to represent 4GB or more of RAM. Up to 1TB, if Pentium PSE extensions are enabled, the memalias setting
is 40, and "enable pse=pse40" in the conf file. Memalias maximum is now 40, instead of 32. Add code to provide that memory above
the 4GB address mark when PSE is in use by the guest OS. Added dosbox.conf option to specify a memory file. When specified, all
guest memory is memory-mapped from a file on disk, rather than allocated from host memory or host swap file. To avoid consuming
too much RAM on the host, a memory file is REQUIRED to emulate memory at or above 4GB. For best performance with the memory file, make sure the filesystem you place it on supports sparse files, including Linux ext4 and Windows NTFS. (joncampbell123).Fix EGA machine type to determine whether CGA RGBI or EGA RrGgBb display is active by vsync polarity, instead of the length of htotal. Several online references state that vsync is negative for 350-line modes, including 350-line to an MDA monitor. This also allows the "enhanced" EGA 320x200 modes in Rambo III to display colors correctly. (joncampbell123). - Dynamic x86 core: Reflect STI instruction to normal core so that the 1-instruction delay is correctly emulated. This makes it possible to run Windows XP or Server 2003 with dynamic core and SYSENTER/SYSEXIT emulation without random BSODs (joncampbell123).
- Fix default code page. Instead of assuming 437 at all times, use 437 for all IBM PC compatible modes and 932 for PC-98 emulation. (joncampbell123).
- Details
- Category: Multiple Platform
This is an emulator of Thomson MO5.