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Releases with ports for two or more operating systems.

Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated

Details
Category: Multiple Platform
Published: 08 May 2023

Supermodel - Windows  Supermodel (Source)

What's New:

Games.xml: Removed seemingly unnecessary swtrilgy and swtrilgya patches, which should re-enable JTAG configuration and fix Endor Death Star tunnel shading

Fix GCC 13 build

Work around to prevent I/O error after a while on fishing games with tension

Crosshair optimization:
-create crosshairs only once in Init() instead of created them at every cycle
-use matrix scale to apply the aspect ratio

Space Invaders Arcade Emulator v39 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

Space Invaders Arcade Emulator - Windows  Space Invaders Arcade Emulator - Linux  Space Invaders Arcade Emulator - Mac  Space Invaders Arcade Emulator (Source)

What's New

PSP Emulator - PPSSPP v1.15.3 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

PPSSPP - Windows  PPSSPP - Linux  PPSSPP - Mac  PPSSPP - Android  PPSSPP (Source)

What's New:

- Assorted minor crash- and other fixes
- Android: Allow launch by content URI (for frontends)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers

Nintendo Game Boy Emulator - Peanut-GB v1.2.0 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

Peanut-GB - Windows (32bit)  Peanut-GB - Windows (64bit)  Peanut-GB - Linux  Peanut-GB - Mac  Peanut-GB (Source)

What's New:

- MiniGB-APU now has it's own repository at https://github.com/deltabeard/minigb_apu
- MiniGB-APU now outputs 16-bit signed integer (s16) samples instead of 32-bit floating point (f32). In addition, there is no more floating point arithmetic.
- General improvements to documentation.
- When a HALT instruction is executed, Peanut-GB now calculates the emulated CPU time until an interrupt will occur instead of looping one CPU cycle at a time until a counter triggers an interrupt. This allows for a significant performance improvement in games which use the HALT instruction.
- Use compiler intrinsic functions if available for a small number of emulated CPU instructions.
- Many fixes to LCD emulation, including LY=LYC interrupt, BG over OBJ priority, mode timing, IO overwriting, etc. #66 #69 #70 #78.
- DMG-ACID2 Test on Peanut-SDL
- Added bootrom support using gb_set_bootrom.
- peanut_gb.h can now be compiled as an object by defining PEANUT_GB_HEADER_ONLY.
- Fix MBC2 emulation #80.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Game Boy / Game Boy Color Emulator - jgb v0.10.6 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

 jgb - Windows   jgb - Linux   jgb (Source)

What's New:

- Implement the HALT bug, where executing a HALT instruction while IME=0 and (IE & IF) != 0 causes the program counter to fail to increment after the next opcode read; this fixes The Smurfs from hanging on startup as it depends on the HALT bug to change an LDH A, ($FF00+$8C) instruction (F0 8C) into LDH A, ($FF00+$F0) followed by ADC H (F0 F0 8C)
- Add an About window specifying current version

HP Calculator Emulator - Plus42 v1.0.19 - Released

Details
Category: Multiple Platform
Published: 05 May 2023

Plus42 - Windows (64bit)  Plus42 - Linux  Plus42 - Mac

What's New:

- Fixed the definition of the 'ton' unit (U.S. short ton). It was 10^10 times too large, due to a missing sign in the units definition table.
- Equations like [1:2:3]=A, when entered without a name, weren't parsed correctly, because the part before the first colon would be incorrectly interpreted as a name. Fixed.
- When an error occurs while evaluating an equation, and that equation exists in the EQN list, pressing R/S in the EQN list view will now start editing that equation, with the cursor on the part of the equation where the error occurred.

MAME Frontend - IV/Play v1.8.5.0 - Released

Details
Category: Multiple Platform
Published: 05 May 2023

IV/Play

What's New:

Added the ability to change the color of the non-working games/devices in F1

Laserdisc Arcade Game Emulator - Hypseus Singe v2.10.4 - Released

Details
Category: Multiple Platform
Published: 05 May 2023

Hypseus Singe - Windows (32bit)  Hypseus Singe - Windows (64bit)  Hypseus Singe - Mac (Apple)  Hypseus Singe (Source)

What's New:

Note: This release contains changes that may alter existing gamepad configurations.

Note: MPEG .dat files will be updated, on all games, with this update.

Note: The release contains new files required within the pics folder.
If upgrading, ensure the new files are copied to your existing folder setup.

- DAT_VERSION 3 .dat files. 4Gb+ UHD M2V files are now supported
- Singe 2 dynamic 'overlay resolution switching' is now supported.
- Singe API driven Active Scoreboards - Game LUA requires simple changes.
- Singe Scoreboard API can use the hardware Arduino USB Scoreboard.
- .dat file (re)parsing video blanking bug, is now fixed.
- Scaled video window is now positionable: -scale_shiftx and -scale_shifty
- More accurate (default) annunciator 'rank' graphics (Updates in pics folder).
- Added 'dedicated cabinet' style annunciator bezel: -dedannunbezel
- Score and annunciator bezels now have transparency level adjustments.
- The independent Scorepanel can be initialized on a selectable secondary screen.
- Game Controller trigger bug is fixed and HAT behaviour has changed (extended buttons).
- Overlay scoreboard can be disabled using null scoreboard in lair and ace: -noscoreboard

Argument change overview

-scorescreen - Choose secondary screen for independent Score Panel display.
-set_overlay is no longer supported on updated games.
New bezel features are documented in: bezels.txt

Gamepad HAT(D-PAD) U-D-L-R behaviour has changed - Now provides 4 extra buttons for hypinput.ini

KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT

Steam ROM Manager v2.4.15 - Released

Details
Category: Multiple Platform
Published: 04 May 2023

Steam ROM Manager - Windows  Steam ROM Manager - Linux (64bit)  Steam ROM Manager - Mac

What's New:

Added
- Ability to add games to categories created in steam (including Favorites and Hidden!)
- SRM now respects addition of non SRM managed games to SRM created categories, i.e. it won't delete them.
- Global buttons added to steam directory and user accounts field in parsers.
- Choose Account button added to user accounts field in parsers.
- Added an SGDB search field to the fix match page in preview.
- Include Visible and Exclude Visible buttons in preview to make adding exceptions even easier.

Changed
- Requests library changed to node-fetch, hopefully fixing timeout issues. But I have been burnt before.

Fixed
- Fix match was somewhat broken for the artwork only (Steam) parser, wasn't setting the exceptionId correctly.
- Subtle bug that prevented Remove All Added Entries from doing anything to categories or controllers when Preview hadn't been generated.
- Minor issue where image index wasn't being set to zero after an image was saved to steam (making it seem like the image didn't save even though it did).
- Graphical issue with scrollbar in EmuDeck theme, credit to @dragoonDorise.

Mupen64plus Frontend - Rosalie's Mupen GUI v0.4.0 - Released

Details
Category: Multiple Platform
Published: 04 May 2023

Rosalie's Mupen GUI - Windows  Rosalie's Mupen GUI - Linux  Rosalie's Mupen GUI (Source)

What's New:

- Fix updater on windows always installing the desktop icon
- Fix updater on windows not re-launching RMG after installation
- Fix the speed limiter toggle and speed factor options not working on linux on some systems
- Fix the 1080 Snowboarding cheats (thank you Gent)
- Add support for moving the toolbar (changes to the docked position are persistent across application runs)
- Update GLideN64 and mupen64plus-input-gca

Multiple Systems Emulator - BizHawk v2.9.1 - Released

Details
Category: Multiple Platform
Published: 03 May 2023

BizHawk - Windows  BizHawk - Linux  BizHawk (Source)

What's New:

Linux port
- fixed last issue in #2951 properly
AppleII / C64
- fixed states sometimes crashing when a disk change actually happens
BSNESv115+
- fixed #3638 (snes_get_board returns empty string)
- fixed #3643 ("No PPU sprite limit" option doesn't seem to work)
Gambatte
- fixed #3648 ([GameBoy Link] Buzzing noise when one of the Players is muted)
MAME
- fixed BIOS selection menu
- added emulation issues and ROM info to RomDetails dialog
- report emulation status via ROM info icon and text
- fixed #3631 (bgaregga locks up the process)
- hide settings for optional dip switches (for now)
- use 0x3ffffffc as framerate numerator, like actual MAME does since 0.254 (fixes MP4 processing on YouTube)
- fixed #3565 (kinst + kinst2 = crash)
- fixed #3615 (rom loading regression)
- fixed crash with games using k001006_device (e.g. windheat)
NESHawk
- fix open bus execution following write instructions (#3633)
Octoshock
- fixed exe load crash
SMSHawk
- fix noise audio channel on SMS VDP (LFSR is 16 bit wide) (#3602)
EmuHawk
- fixed #3268 ("Unthrottled" setting burns cpu when paused)
- If a PSX .bin is loaded, try synthesising a .cue
- don't keep multidisk flag on after it was set once
- speedup the PlayMovie dialog
- Prevent annoying waits when using firmware manager with DSi NANDs present
- Lua
  * fixed #3616 (error loading module in lua (socket.dll))
- TAStudio
  * speedup column drawing
  * fixed bugs with entries in patternsform (#3649)
- RetroAchievements
  * fixed RetroAchievements rich presence not working
  * fixed Jaguar CD homebrew hashing wrt retroachievements
  * disabled leaderboard list form
  * fixed various crashes and deadlocks

GroovyMame v0.254 SR v2.002t - Released

Details
Category: Multiple Platform
Published: 02 May 2023

GroovyMame - Windows  GroovyMame - Linux  GroovyMame (Source)

What's New:

Update to upstream Switchres (fixes lcd_range).

MAME Frontend - Erockus ARCADE v10.8 - Released

Details
Category: Multiple Platform
Published: 02 May 2023

Erockus ARCADE - Windows  Erockus ARCADE - Windows

What's New:

- Updated for MAME .254

Dosbox-X v2023.05.01 - Released

Details
Category: Multiple Platform
Published: 01 May 2023

Dosbox-X - Windows (32bit)  Dosbox-X - Windows (64bit)  Dosbox-X - Linux  Dosbox-X - Mac (Apple)  Dosbox-X - Mac (Intel)  Dosbox-X (Source)

What's New:

- IMGMAKE will choose LBA partition types for 2GB or larger disk images, but the user can also use -chs and -lba options to override that choice. The CHS or LBA partition types do matter because it affects which version of INT 13h is used by Windows 98/ME to boot up and, if drive C: is in compatibility mode, at all times. (joncampbell123)
- PC-98 256-color mode will also trigger the auto mode of "render on demand" for performance reasons because per-scanline raster effects are very unlikely in that case, as will MDA and Hercules machine types. (joncampbell123)
- When the DOS IDLE API is enabled (by default), limit STI+HLT to occur on INT 28h only once after any call to read the CON device or call to BIOS INT 16h to read the keyboard. This fixes stalls and sluggish input problems with programs that like to call INT 28h often like the Pacific C compiler PPD IDE interface. (joncampbell123).
- Hercules InColor machine type: Fixed attribute and RAMFONT handling of 48K RAMFONT mode and added planar text rendering. (joncampbell123).

Read more: Dosbox-X v2023.05.01 - Released

Sharp MZ-800 Emulator v1.0.8 - Released

Details
Category: Multiple Platform
Published: 28 April 2023

Sharp MZ-800 Emulator - Windows (32bit)  Sharp MZ-800 Emulator - Windows (64bit)  Sharp MZ-800 Emulator - Linux  Sharp MZ-800 Emulator (Source)

What's New:

- Windows - bugfix: upgraded to GTK-3 runtime gtk-3.24.38
  * Among other things, this fixed an error in the display of the topmenu on systems with multiple monitors.
  * The module for checking the latest version of the program now uses SSL.
  * The program can now be compiled in Windows in both 32-bit and 64-bit versions.
- bugfix: WD279x - command type III read track addr - fixed empty FD
- bugfix: 4 years ago I accidentally disabled the CMT extension TAP, no one noticed :(
- added new topmenu section the Audio, now is posible to setup audio volume for all channels or individualy per channel
- the default main window rendering scale is now set to Bigger - 150%
  * In the Display section you can now select the startup window size from one of three predefined sizes - 100%, 150% and 300%.
- virtual CMT now supports motor control via i8255
  * Engine state may by controlled manualy by the "Pause" toggle button in the CMT control pannel.
    Play / Record + Pause => motor OFF
    Play / Record => motor ON
  * If the engine is running and the i8255 sends a signal to stop it, the "Pause" switch is activated.
  * CMT saving: after opening a new file is now switched default to mode "Record + Pause".
- into CMT menu added option for enable/disable MZF filesize check and fix (default is enabled)

NegaMAME v0.254 - Released

Details
Category: Multiple Platform
Published: 28 April 2023

NegaMAME - Windows  NegaMAME - Linux  NegaMAME - Mac

What's New:

- Updated to latest MAME Source.

Nintendo 64 Emulator - simple64 v2023.04.12 - Released

Details
Category: Multiple Platform
Published: 26 April 2023

simple64 - Windows  simple64 - Linux   simple64 (Source)

What's New:

Fix an issue where controller wouldn't respond after being disconnected and reconnected

Wolfmame v0.254 - Released

Details
Category: Multiple Platform
Published: 26 April 2023

Wolfmame - Windows  WolfMAME (Source)

What's New:

Updated to latest MAME source.

MAME v0.254 - Released

Details
Category: Multiple Platform
Published: 26 April 2023

MAME  MAME (Source)

What's New:

MAME Testers bugs fixed
-----------------------
- 06797: [Core] (trs/coco3.cpp) MC6809 handles invalid instruction $10 $4F incorrectly. (Tim Lindner)
- 07146: [Crash/Freeze] (atari/atarigt.cpp) tmek20: Emulator hangs after some time at the title screen. (Angelo Salese)
- 07261: [Crash/Freeze] (nec/pce.cpp) tg16 [addfam]: Emulated system freezes shortly after starting a game. (Angelo Salese)
- 07384: [Gameplay] (nec/pce.cpp) pce [xwiber]: Second stage boss never appears. (Angelo Salese)
- 07727: [Graphics] (nec/pce.cpp) pce [ppersia]: Bad graphics are displayed at the top of the status area. (Angelo Salese)
- 07892: [Gameplay] (namco/galaga.cpp) sxeviousj: Inserting a coin immediately starts a game with stuck controls. (hackbar)
- 08327: [Sound] (namco/galaga.cpp) bosco: Certain DIP switch settings cause issues with the enemy base explosion sound. (hackbar)
- 08511: [Core] (trs/trs80.cpp) trs80l2: SuperUtility 3 fails to boot due to false sync detection. (Tim Lindner)
- 08585: [Gameplay] (nec/pce.cpp) pce [tblade]: Game freezes after transition from chase view to overhead view. (Angelo Salese)
- 08593: [Graphics] (taito/taito_f3.cpp) landmakr and clones: Ending slides are offset vertically. (ywy)
- 08601: [Crash/Freeze] (tangerine/oric.cpp) oric1 [zorgons]: Attempting to start the game crashes the emulator. (O. Galibert)
- 08602: [Graphics] (konami/ultraman.cpp) ultraman: All sprites appear as shadows. (Ivan Vangelista)

Read more: MAME v0.254 - Released

Space Invaders Arcade Emulator v37 - Released

Details
Category: Multiple Platform
Published: 25 April 2023

Space Invaders Arcade Emulator - Windows  Space Invaders Arcade Emulator - Linux  Space Invaders Arcade Emulator - Mac  Space Invaders Arcade Emulator (Source)

What's New

MAME Frontend - pfeMame v2.27.10 - Released

Details
Category: Multiple Platform
Published: 24 April 2023

pfeMame - Windows  pfeMame - Linux  pfeMame - Mac  pfeMame (Source)

What's New:

- Added a cache file (xmlcache.dat) that is written to the pfeMAME folder after a full database refresh. This is essentially a copy of the output from the mame.exe -list xml command. Then on the next database refresh I read that file and compare its MAME version info with the MAME version info currently running. If they match, then I use that data. If not then I have to perform the full -listxml which takes longer. This has reduced a full database refresh on my machine from 36 to 24 seconds.
- Fixed a but that stopped the visual pinball roms from working. I hadn’t updated that code in quite a long time and found that the list format was no longer correct. I need to find a better way of doing this moving forward.
- Removed the right click context menu items for playing ROMs with different emulation engines.
- Removed enginetouse.dat file and related code.
- Added a new non_mame_exulators.xml file.
- Rewrote the playgame code to allow for reading different emulator engine options from the XML file.
- Added additional code to the database build to support the new alternate emulation engine process.
- Added a new menu item under the Edit Menu -> Setup Alternate Emulators.
- Added a new module -> Alternate Emulators
- Fixed a bug that caused the filepaths buttons to be greyed out on first-time-run even though they were enabled. Just needed a refresh after the first time run popup message.
- Removed any code and manual references relating to the psutil and keyboard imports and ability to shut down MAME by holding a key. This never worked properly as various platforms think you are trying to run a key logger and block it or require admin rights which is bonkers.
- Added a button hover highlight effect
- Added a bold font and underline to the slot headings
- Other graphical improvements to the slot controls page
- Additional changes to controls in preferences window to support color modes
- Improved the refresh of the quantities section of the statusbar when searching. Still not perfect but at least better.
- Added a startup window to select the application language
- Added application language selection to the preferences window and command line
- Added a framework for the application languages (still needs a lot of work)
- More changes to preferences window layout to sizer better for different languages
- Moved logging to functions.py module and got rid of write_log_remote. Any module that now needs to write to the log file can set up local logging or receive the logging object through init.
- Added line number and module name to the logger to assist with debug
- Fixed setup.py to handle multiple folder imports with setuptools
- Updated build_source_distribution.py so that for folder creation with all sub folders and files you just have to include the top level folder and refer to it as ‘folder_all’
- Updated the manual to include language selection and the new alternate emulation engine support.
- Command line errors will now generate a message but not then start the pfeMAME application. This way you can see they you had an error.
- Updated the search box so that when it looses focus, the search text gets cleared. Fixes an issue where the box locks up when it looses focus after some text is entered.
- Updated the setup.py file for building distributions. Under macOS you need to put the ‘locales’ language folder within the ‘Resources’ folder. To do this just define a second insertion point for the data_files setup variable.

 

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