Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Changes since v0.15
- Added virtual serial modem emulation
- Added support for RetroArch slang shaders
- Added virtual 9-pin dot-matrix color printer emulation
- Fixed program crash with IBM Advanced Diags
- Fixed random CMOS image corruptions
- Fixed "timer not in use" error on state restore
- Improved handling of the -c command line parameter
Changes to ibmulator.ini
- Added new section [modem]
- Added new section [printer]
- The [display] section has been revamped for the new shaders system
- Modem options have been added to the [soundfx] section
New default key bindings
- CTRL+F2: opens the shader's parameters window
- CTRL+SHIFT+F4: opens the virtual printer window
- Details
- Category: Multiple Platform
What's New:
- Added support for motion controls using SDL2. Verified with a DS4. Users will need to calibrate the settings to their preferences depending on their controller and the game they're playing.
- Added partial support for the Play-Yan and Play-Yan Micro. Plays dummy audio and video files, but all of the menus are accessible. Plays the "Garage Games" when the appropriate video thumbnails are used.
- Added partial support for the Campho Advance. Preliminary framework for booting and accessing some menus. Not publicly usable until the ROM is fully dumped.
- Revamped game save handling. GBE+ no longer uses names such as filename.gba.sav for game saves. Instead, it uses the more conventional filename.sav to make it easier to import from/export to other emulators. DMG/GBC games will now use their correct filesizes instead of the 128KB saves GBE+ formerly used. MBC3 real-time clock saves will now use the same standard as BGB, VBA-M, and mGBA.
- AM3 videos can now be played by pointing GBE+ to a folder of all the .AM3 files instead of a SmartMedia card dump. Some videos are only playable through this method due to fragmentation present on the card dump's filesystem.
- Full support for the GBA Music Recorder/Jukebox. GBE+ will now play real songs and even allows recording voice memos or karaoke through a microphone.
- GBE+ will now scan the data/bin/firmware folder for BIOS or Boot ROM files and automatically use the best one for whatever system it is currently emulating. No more setting the path of each file individually, just chuck them all in one spot and be done with it.
- Turbo-Fire/Auto-Fire added to all cores. Currently only configurable through the .ini file
- Added an option to map input for the DDR Finger Pad.
- Details
- Category: Multiple Platform
What's New:
- "mount -t overlay" will now print a message on the console to let you know if the act of mounting the overlay replaced a previous overlay mount. Overlay mounts cannot be stacked in DOSBox-X (and probably most DOSBox forks that support overlays) and the user should understand that. (joncampbell123).
- Remove kludges from DOS path resolution to handle drive paths that refer to drive @ (at sign). Note that in ASCII the at sign is one code below capital "A". Windows 95 FORMAT.COM due to another issue was asking for "@:\WINBOOT.SYS" and sometimes causing a segfault in DOS path resolution due to an uninitialized drive index. The fix for the other issue removes the need for this kludge. In it's place a message will be logged to your log file if anything attempts to access files on drive "@:" because it likely means a failure to determine the drive index properly. (joncampbell123).
- In addition to reporting the "boot drive" via INT 21h AX=3305h, also write boot drive in the "List of Lists" structure. Windows 95 FORMAT.COM reads the boot drive from the LoL and does not do any error checking if that value is out of range (such as if it was never set and the byte value is zero). Failure to set this field will result in FORMAT.COM attempting to access "@:\WINBOOT.SYS" and "@:\IO.SYS" and failing. (joncampbell123).
- Add dosbox.conf option to set a fixed RTDSC tick rate to use at all times during emulation instead of the CPU cycle count (joncampbell123).
- Details
- Category: Multiple Platform
What's New:
This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
- Details
- Category: Multiple Platform
What's New:
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.
- Details
- Category: Multiple Platform
What's New:
Emulation (SF-7000)
- Added support for extended DSK format (as .dsk or .sf7 extensions). For future SF-7000 releases we will use this format as our legacy 163840 bytes .SF7 format didn't convey enough information to reliably emulate all available software.
Emulation (Mappers)
- Added support for Korean xx-in-1 mapper at 0xFFFE for: 'Super Game 45'.
- Added support for Korean xx-in-1 mapper at 0xFFF3,0xFFFC for: 'Super Game 150', 'Super Game 270'.
- Added support for Korean xx-in-1 mapper at 0x0000 (xored 0xFF) for 'Zemina 4-in-1 (Q-Bert, Sports 3, Gulkave, Pooyan)' and more.
- Added support for Korean xx-in-1 mapper at 0xFFF0,0xFFFE,0xFFFF for: 'Mega Mode Super Game 30 [SMS-MD]' and more.
- Added support for Korean xx-in-1 mapper at 0xFFF5,0xFFFE,0xFFFF for 'Pigu-Wang 7 Hap', 'Jaemiissneun Game Mo-eumjip 42 Hap [SMS-MD]', 'Jaemiissneun Game Mo-eumjip 65 Hap [SMS-MD]' and more.
- Added support for Korean xx-in-1 mapper at 0xFFFA,0xFFFE,0xFFFF for 'Game Jiphap 30 Hap [SMS-MD]'.
Miscellaneous
- Disabled F10 key to quit emulator (regular ALT+F4 or OS close works).
Database
- Added and modified entries in the checksum and compatibility lists.
- Details
- Category: Multiple Platform
What's New:
UI: implement a 'Use integer scaling' option
UI: allow limiting the screen scale
UI: allow accessing the menu during fullscreen gameplay
UI: allow setting a custom save folder
Core: implement save compatibility with mGBA 0.10.0+
Core: implement basic support for the mGBA logging interface
PPU: rewrite the PPU to be mostly cycle-accurate
PPU: implement the GREENSWAP register
PPU: use the 6-th green channel bit during blending
PPU: round the blending result to the nearest integer
ARM: fix a minor timing oversight in ARM mode
ARM: SWP and SWPB should lock the bus (no DMA interleave is possible)
ARM: do not force-align mis-aligned PC in ARM mode
Bus: allow the CPU to execute idle cycles in parallel to DMA
Bus: more accurately emulate disabling the prefetch buffer
Bus: force the first CPU access after a DMA to be non-sequential
Bus: implement penalty for ROM code access during the last ROM prefetch cycle
IRQ: delay IO writes by one cycle
IRQ: delay update of the IE&IF condition for unhalting the CPU
SIO: implement basic serial transfer timing
APU: emulate the master enable bit
APU: cancel a potentially pending event whan starting a channel
Scheduler: allow for (de)serialization of events for save states
- Details
- Category: Multiple Platform
What's New:
- added AppImage
- added way to decrease CPU use in non-turbo mode with option "Try use less resources" #35
- updated embedded JDK to 20+37
- minor improvements of Z80 emulation
- added Ula Plus palette support for animation GIF recording
- fixed restore indicator panel view flag after restart
- Details
- Category: Multiple Platform
What's New:
- Fixed a bug that sometimes failed to start or access from FD when the overall operation speed was doubled or more.
- Details
- Category: Multiple Platform
What's New:
Google Translate:
- Fixed a bug that sometimes failed to start or access from FD when the overall operation speed was doubled or more.
- Details
- Category: Multiple Platform
What's New:
New changes
- INPUT/AUTOCONFIG: Check for ‘enable_hotkey’ also from autoconf binds
- LIBRETRO-COMMON/VFS/FILESTREAM: Fixes filestream_vscanf regression
- MENU/XMB: Horizontal icon animation fix
- OSD/STATISTICS: Notification font + statistics adjustments
- OSD/STATISTICS: Finetuned statistics layout to be more compact and aligned
- OSD/STATISTICS: Group Run-Ahead and Frame Delay as “Latency”
- OSD/STATISTICS: Try to scale font as small as possible/readable if stats won’t fit
- OSD/STATISTICS/FONT: Allow reseting notification font with RetroPad Y to “null”, which uses the fallback pixel font
- OSD/STATISTICS/FONT: Show “Default” instead of empty with default font
- OSD/STATISTICS/FONT: Start browsing font from assets instead of root
- WIN32: Ignore window limiting with fixed position. The other resizing part already took this into account, but WM_GETMINMAXINFO did not..
- Details
- Category: Multiple Platform
What's New:
New features
- New dialog for creating Flash images, which is also available in the Mobile UI!
- Running as 64bit application on Windows is supported now
- Polish translation is available now
- CX II (/-T/CAS) calculators can now be emulated! However, with the current dumping programs you will not get a complete bootrom and booting the OS will fail.
Improvements
- Multiple files can be sent in the Mobile UI and by dropping them into the main window on desktop
- Reimplemented emulation speed control: Now it's more accurate, especially on Windows
- GitHub actions now performs automated builds for Android (armeabi-v7a and arm64-v8a in one APK), macOS and Windows (32bit and 64bit) on releases and pull requests
- The "installer" for OS 4.5.3.14 (and later?) works now. It requires fastboot RAM to persist state across reboots, which is now implemented.
- More accurate emulation of the On button: It's now possible to enter Press-To-Test mode
- Faster saving and loading of snapshots
- More reliable USB file transfers
- The debugger console now includes entered commands in the log
- Support for PIE (position-independent executables) on x86_64. Previously, care needed to be taken that PIE was disabled, otherwise it would crash on start.
- Building the JIT is disabled automatically if the platform does not support it
- Firebird builds on FreeBSD
Bugfixes
- File access on Android got fixed
- Fix placement of keypad buttons in the touchpad area
- Various fixes for the Mobile UI layout
- The kit configuration page in the Mobile UI no longer causes the keyboard to pop up by default
- Connecting with GDB on windows works now
- Some shades of grey were not displayed properly when emulating pre-CX models
- Fix crash on AArch64/arm64 when executing certain instructions
- The keypad reacts to touch events in the desktop version as well now
- Some places were no longer translated correctly after the introduction of language switching in 1.5
- Keys could get stuck on focus changes. Now they're all released when the keypad loses focus
- The Ctrl key now changes color when pressed
- Emulation speed no longer remains unlimited after a failed file transfer
- Details
- Category: Multiple Platform
What's New:
This version mostly includes tons of dependency updates, so it should be a little faster and more stable.
- Details
- Category: Multiple Platform
What's New:
kernel: fix non-ansii file path conversion for reboot process
- Details
- Category: Multiple Platform
What's New:
General
- Added some SDL2 functions to autoselect the best video format when switch to full screen
- Fixed some export ROM data (thanks to Neville)
- Fixed a stupid bug creating pixel buffer
- CPU
*M68000
-- Fixed opcodes divu and sbcd (thanks to Neville)
SG-1000
- Added HOLD button
Sega Master System
- Fixed 'Pause' button, now works
Mega System 1 HW
- Fixed RAM byte write (fixes '64th Street - A detective story' protection)
- Details
- Category: Multiple Platform
What's New:
- AI SERVICE: Fix NVDA switching to Powershell on speak
- ANDROID: In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard. When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
- APPLE: Add App Category to a few places it should have been
- APPLE/MFI: Prevent crash when controller player index is unset (-1)
- AUTOMATIC FRAME DELAY: Helped delay to decrease easier when it should and helped delay to stay put when it should when triggering pause & menu with or without pause & fast-forward & slow-motion & geometry change
- Details
- Category: Multiple Platform
What's New:
General User Interface Tweaks
- Various changes have been made to the ares GUI in an attempt to improve user experience.
- The "Recent Games" list has been updated to show the System name alongside the game names in the "Recent Games" list, avoiding confusion when the same title is available on multiple systems.
- The "Color Bleed" setting is now disabled by default; this option only applies to the SNES core and was causing confusion due to the default settings of ares not being pixel-perfect.
- For those using alternative front-ends, it is now possible to select a shader when launching ares from the command line with the --shader parameter.
- Ares will now attempt to show an error if running on an unsupported processor, rather than silently crashing.
Screen Scaling
- The changes here are significant enough to warrant their own section.
- The multiplier scale settings are now radio buttons, allowing the user to see which option is selected, additionally, a 1x scale option is now provided for those who want the window to be 'actual size' of the emulated framebuffer.
- Available scale sizes are no longer bound by the current monitor size, avoiding the situation where a selected option may disappear if the user changes monitor or resolution, and the resizing code has been updated to prevent the window growing larger than the active display; so you never lose access to the main menu.
- The window resizing logic now avoids un-maximizing the window, if the user has manually done so, even when adaptive sizing is enabled; making it less frustrating to use ares in a maximised window.
- The scaling options have been renamed to better describe their function and two new scaling modes have been added:
- "Center" has been renamed to "Scale (Integer)"
- "Scale" has been renamed to "Scale (Best Fit)"
- A new setting: "Pixel Perfect" has been added, which always displays a 1x scale image in the center of the display, regardless of the window size
- A new setting: "Scale (Fixed)" which will always display an image matching the users selected scale factor (1x, 2x, etc) regardless of screen size.
- Details
- Category: Multiple Platform
What's New:
- Update XbSymbolDatabase fix and add LTCG patch missing