Atari 2600 / 7800 Emulator - EMU7800 v 5.5.0.0 - Released
- Details
- Category: Windows
What's New:
.net sdk update
Sega Saturn Emulator - Yaba Sanshiro (Windows) v1.16.4 - Released
- Details
- Category: Windows
What's New:
- Improve the stability issue of Vulkan
- Support 8bitDoM30 and retro-bit SEGA Saturn gamepad
- Reflect device pixel ratio
Multiple System Frontend - SimpleLauncher v3.6.1 - Released
- Details
- Category: Windows
What's New:
- Fixed a bug in several methods that attempt to load a preview image or open a cover image when the UserImagePath is a relative path. These methods now convert all relative paths to absolute paths before execution.
- Moved the DownloadAndExtractInMemory method to a separate class.
- Improved error handling in some methods.
Multiple System Emulator - Pantheon v14.620 - Released
- Details
- Category: Windows
What's New:
-games for Atari 8-bit computers: Adalmar, Air Strike II, Air Support, Aliants, Alley Cat, America's Cup, Ankh, Arkanoid II, Assault on the Astral Rift, Astro-Droid, Astromeda, Attack of the Mutant Camels, Attank!, AutoDuel, Aztec, Barbarian, Barnstorming, Basil the Great Mouse Detective, Battalion Commander, Battle Ships, Battle Trivial, Battlot, Billiards, Blinky's Scary School, Bombeeno, Bop'n Wrestle, Box-In, Breath of the Dragon, Brian Clough's Football Fortunes, Bug Hunt, Bulldog Pinball, Burgers!, Byx-Man, Capture the Flag, Carrier Force, Cascade, Casino Solitaire,
Read more: Multiple System Emulator - Pantheon v14.620 - Released
(MESS) Messinfo.dat v0.271 - Released
- Details
- Category: Windows
What's New:
- a2suprterm: Initialize RAM/ROM mapping mode on start [Roman Donchenko]. Initialize m_bC800IsRAM on start (#12872). Fixes unpredictable RAM/ROM mapping in C800 range if not set by writing to C0n2 or C0n4 first. Allow RAM/ROM mapping control via C0Bx reads. Allow mapping control via C0Bx reads (#12876). C0B2, C0B4 and C0B6 react to both reads and writes according to the manual [Roman Donchenko].
- bml3: Standardize read/write function names [Angelo Salese]. Hookup BAUD SEL [Robbbert].
- cmi_01a: Add filters [Olivier Galibert].
- compan3: Changed description to 'Kasparov Companion III'.
- concept: Add NO_DUMP entry for 6801 microcontroller [AJR].
- cpcmusic: Changed description to 'The Music Machine (CPC)'.
Sega Genesis Emulator - clownmdemu v0.8 - Released
- Details
- Category: Multiple Platform
What's New:
- Title bar colour matches the menu bar colour on Windows 11.
- Emulated RAM is cleared upon a hard reset.
- Audio 'ladder effect' is emulated.
- Broken splash screens in the 'Gametap Pro Gamer 6' ROM-hack are fixed.
- Support for the 'KDEBUG' debug message API has been added.
- Motorola 68000 instructions have accurate durations.
- Preliminary native multi-window support has been implemented. Due to defects, it is disabled by default.
Nintendo Game Boy BW / Color Emulator - ChillyGB v0.3.2 - Released
- Details
- Category: Multiple Platform
What's New:
Release notes
save states made before version 0.3.0 will not work
Added features
Gamepad selection in input settings
Xenia Frontend - Xenia Manager v2.0.0-6 (Prerelease) - Added
- Details
- Category: Windows
Xenia Manager is a tool designed to simplify the use of the Xenia Emulator. It aims to make playing games and installing specific game patches more straightforward and user-friendly, while also providing an easy-to-use interface for adjusting Xenia settings.
Atari 2600 Emulator - Gopher2600 v0.35.2 - Released
- Details
- Category: Multiple Platform
What's New:
- Added cartridge mapper
- FA2
- eg. Star Castle
- non-volatile RAM for this cartridge type stored in the nv_ram of the configuration direcotry
- BF
- eg. The Realm of Riesig
- Supercharger
- Running a Supercharger game loaded from an audio file resulted in performance drop, even when the tape had stopped loading
- Performance is now equal as when loading from a fastload binary file
- Disassembly
- Disassembly is now completed in the background, leading to quicker loadtimes, particularly for very large cartridges
- Television / CRT Effects
- Blur shader is now applied more evenly
- this is most noticeable with high bloom values but produces better results generally
- Disabling the ghosting effect would cause the image to flip
- More efficient clearing of GL frame buffers
- small but significant performance improvement
- Regression testing
- Playback scripts can now be re-recorded automatically
- REDUX command now works with all regression test types
MSX / MSX2 / MSX2+ Emulator - fMSX3DS v1.41 - Added
- Details
- Category: Nintendo 3DS
fMSX3DS is the port of fMSX for Nintendo3DS(New 3DS/New 2DS/Old 3DS/Old 2DS). In additional, it add audio emulation by Mitsutaka Okazaki(emu2413.c etc.) with latest version. It's not the legacy version of over 20 year ago that many emulator uses, but latest(2022) one. In additional, it add MSXTurboR and V9990 and MSX0 emulation. Also, it add various improvements based on recently analize of MSX hardware include analize in Japan that is unknown in world wide.
Xbox Emulator - xemu v0.7.134 - Released
- Details
- Category: Multiple Platform
What's New:
nv2a: Check supported line width
* Added logic to check for the supported line width range before setting the line width to avoid errors.
I also moved the glLineWidth call so that it could be after the call to get the supported line width range for the desired line type.
* Moved the glLineWidth call outside the if/else
* Moved the code to query line GL_SMOOTH_LINE_WIDTH_RANGE and GL_ALIASED_LINE_WIDTH_RANGE to nv2a_gl_context_init(void) so that it's just called while OpenGL is being initialized.
* Removed the lineWidth local variable. It's simpler to just call glLineWidth in the if and else blocks
Multiple System Frontend - SimpleLauncher v3.6 - Released
- Details
- Category: Windows
What's New:
- I performed a major refactoring of the EditSystem class to implement better validation in the input fields of the EditSystem window. This was necessary to prevent users from entering incorrect values.
- I improved the system validation mechanism of the system.xml file when 'Simple Launcher' loads. Instead of warning the user about a corrupted file and shutting down the application, it will now remove any corrupted systems, alert the user, and preserve the well-formatted systems. This is useful in case of a corrupted system.xml file.
- I implemented in-memory download and extraction of files as a backup method in case the regular extraction method fails. This was done because some users were encountering extraction errors of newly downloaded files, due to file locks.
- Added different versions of the 7z executable for x86 and x64. The extraction method will automatically detect the user environment and use the appropriate executable.
- Added code to automatically convert [url formatted text] into real links in the RomHistory window.
- Improved the log class to send more debug information to the developer.
- Added functionality to delete a game file from within the UI, available in the right-click context menu.
- Added functionality to auto-generate image previews for the loaded games. The image file is saved inside the corresponding System Image folder with the correct name, available in the right-click context menu.
- Added an image pack for Atari 8-Bit.
- Update the emulator links to the latest version.
- Bug fixes.
Cemu Graphic Packs v921 - Released
- Details
- Category: Windows
What's New:
[SM3DW] Add Texture LOD & Anisotropic Filtering pack
[Rise of Lyric] Add note about knuckles jump glitch in Fix Pause State Reset
[BOTW] Make order of options more consistent
Space Invaders Emulator Alpha 0.5 - Added
- Details
- Category: Android
Playable Space Invaders machine emulation with Intel 8080 CPU interpreter, written in Java.
Dragon 32/64 and CoCo 2 Emulator - XRoar v1.7.1 - Released
- Details
- Category: Multiple Platform
What's New:
v1.7.1
* Reduce memory use when reading gamepad mappings file
* Include missing files in tarball distribution [Rui Chen]
v1.7
* Avoid calling xroar_screenshot() when not supported [with Paul Ripke]
* Avoid X11 keyboard init when SDL not build with X11 support [Paul Ripke]
* SDL joystick module supports hotplug where possible
* SDL joystick module creates Left & Right stick profiles if found
* Support reading a SDL gamepad DB file for non-SDL joystick modules
* New -joy-db-file option specifies SDL-compatible gamepad DB file
* New Linux evdev joystick module (hotplug, internal SDL DB, L/R profiles)
* Large changes to underlying UI mechanisms
* New features backported to GTK+ 2 UI
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