SDLMAME for Ubuntu v0.254 - Released
- Details
- Category: Linux
What's New:
Updated to latest MAME source.
PSP Emulator - PPSSPP v1.15.3 - Released
- Details
- Category: Multiple Platform
What's New:
- Assorted minor crash- and other fixes
- Android: Allow launch by content URI (for frontends)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers
Game Boy Color / BW Emulator - Pizza Boy GBC Pro v6.0.6 - Released
- Details
- Category: Android
What's New:
6.0.5
- Now "settings" is always visible on main game view
6.0.6
- Fixed bug showing right and left fillers even when the skin is null
Game Boy Advance Emulator - Pizza Boy GBA Pro v2.5.6 - Released
- Details
- Category: Android
What's New:
2.5.0
- New roms menu!
- 4 new skin colors
2.5.1
- Fixed crash on Payback
- Fixed crash when creating desktop shortcut
2.5.2
- Fixed crash when trying to change boxart
2.5.3
- Added RTC custom date/time setting (per rom)
2.5.4
- Fixed bug extracting CRC32 from zip files (resulting in "-1")
2.5.5
- Updated a few external libraries
2.5.6
- New skins style
- Fixed bug with key input irq
Nintendo Game Boy Emulator - Peanut-GB v1.2.0 - Released
- Details
- Category: Multiple Platform
What's New:
- MiniGB-APU now has it's own repository at https://github.com/deltabeard/minigb_apu
- MiniGB-APU now outputs 16-bit signed integer (s16) samples instead of 32-bit floating point (f32). In addition, there is no more floating point arithmetic.
- General improvements to documentation.
- When a HALT instruction is executed, Peanut-GB now calculates the emulated CPU time until an interrupt will occur instead of looping one CPU cycle at a time until a counter triggers an interrupt. This allows for a significant performance improvement in games which use the HALT instruction.
- Use compiler intrinsic functions if available for a small number of emulated CPU instructions.
- Many fixes to LCD emulation, including LY=LYC interrupt, BG over OBJ priority, mode timing, IO overwriting, etc. #66 #69 #70 #78.
- DMG-ACID2 Test on Peanut-SDL
- Added bootrom support using gb_set_bootrom.
- peanut_gb.h can now be compiled as an object by defining PEANUT_GB_HEADER_ONLY.
- Fix MBC2 emulation #80.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.
Nintendo Game Boy Advance Emulator - My Boy! v2.0.3 - Released
- Details
- Category: Android
What's New:
?
Game Boy / Game Boy Color Emulator - jgb v0.10.6 - Released
- Details
- Category: Multiple Platform
What's New:
- Implement the HALT bug, where executing a HALT instruction while IME=0 and (IE & IF) != 0 causes the program counter to fail to increment after the next opcode read; this fixes The Smurfs from hanging on startup as it depends on the HALT bug to change an LDH A, ($FF00+$8C) instruction (F0 8C) into LDH A, ($FF00+$F0) followed by ADC H (F0 F0 8C)
- Add an About window specifying current version
Multiple System Emulator - Helios v23.0506 - Released
- Details
- Category: Java
What's New:
helios: add Sega 32x emulation by merging the helios32x project: https://github.com/fedex81/helios32x
md: improve rom header parsing
md: improve support for roms > 4Mbit with sram
(MAME) Series.ini v0.254 - Released
- Details
- Category: Windows
What's New:
- Series UPDATED (8): Aristocrat MK Hardware, F-1 Grand Prix, Mr. Driller, Reelin-n-Rockin, Space Invaders, Strikers 1945, Taiko no Tatsujin and World Club Champion Football.
- Series NEW (3): GAHAHA Ippatsudou, Medal no Tatsujin and Soreike! Anpanman.
- Items RENAMED (17): (50lionsm) to (50lionsa), (5koipp) to (5koi), (antcleom) to (antcleoa), (crysprim) to (cryspria), (csdm) to (csda), (dimeye) to (dimeyeu), (f1gpb) to (f1gpbl), (gldgong) to (gldgongu), (holdrma) to (holdrma6), (mrdrilr2) to (mrdrilr2j), (mrdrilrga) to (mrdrilrg), (mrdrlr2a) to (mrdrilr2), (silkrda6) to (silkrda6u), (thaiprncm) to (thaiprnca), (wheregldm) to (whereglda), (wingoly) to (wingolyu) and (wwaysm) to (wwaysa).
- Items REMOVED (1): (mrdrilrg).
HP Calculator Emulator - Plus42 v1.0.19 - Released
- Details
- Category: Multiple Platform
What's New:
- Fixed the definition of the 'ton' unit (U.S. short ton). It was 10^10 times too large, due to a missing sign in the units definition table.
- Equations like [1:2:3]=A, when entered without a name, weren't parsed correctly, because the part before the first colon would be incorrectly interpreted as a name. Fixed.
- When an error occurs while evaluating an equation, and that equation exists in the EQN list, pressing R/S in the EQN list view will now start editing that equation, with the cursor on the part of the equation where the error occurred.
Multiple Frontend - Playnite v10.16 - Released
- Details
- Category: Windows
What's New:
Fixed
Desktop mode window state issues introduced with 10.15 update
Android Emulator - NoxPlayer v7.0.5.7 - Released
- Details
- Category: Windows
What's New:
Optimized
A few improvements have been made to enhance UI & UX design.
Fixed
Fixed the problem that the webcam occasionally cannot be used normally.
MAME Frontend - IV/Play v1.8.5.0 - Released
- Details
- Category: Multiple Platform
What's New:
Added the ability to change the color of the non-working games/devices in F1
Laserdisc Arcade Game Emulator - Hypseus Singe v2.10.4 - Released
- Details
- Category: Multiple Platform
What's New:
Note: This release contains changes that may alter existing gamepad configurations.
Note: MPEG .dat files will be updated, on all games, with this update.
Note: The release contains new files required within the pics folder.
If upgrading, ensure the new files are copied to your existing folder setup.
- DAT_VERSION 3 .dat files. 4Gb+ UHD M2V files are now supported
- Singe 2 dynamic 'overlay resolution switching' is now supported.
- Singe API driven Active Scoreboards - Game LUA requires simple changes.
- Singe Scoreboard API can use the hardware Arduino USB Scoreboard.
- .dat file (re)parsing video blanking bug, is now fixed.
- Scaled video window is now positionable: -scale_shiftx and -scale_shifty
- More accurate (default) annunciator 'rank' graphics (Updates in pics folder).
- Added 'dedicated cabinet' style annunciator bezel: -dedannunbezel
- Score and annunciator bezels now have transparency level adjustments.
- The independent Scorepanel can be initialized on a selectable secondary screen.
- Game Controller trigger bug is fixed and HAT behaviour has changed (extended buttons).
- Overlay scoreboard can be disabled using null scoreboard in lair and ace: -noscoreboard
Argument change overview
-scorescreen - Choose secondary screen for independent Score Panel display.
-set_overlay is no longer supported on updated games.
New bezel features are documented in: bezels.txt
Gamepad HAT(D-PAD) U-D-L-R behaviour has changed - Now provides 4 extra buttons for hypinput.ini
KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT
(MAME) CatList.ini, CatVer.ini, Genre.ini & Mature.ini v0.254 - Released
- Details
- Category: Windows
What's New:
Aligned files to MAME 0.254.
Steam ROM Manager v2.4.15 - Released
- Details
- Category: Multiple Platform
What's New:
Added
- Ability to add games to categories created in steam (including Favorites and Hidden!)
- SRM now respects addition of non SRM managed games to SRM created categories, i.e. it won't delete them.
- Global buttons added to steam directory and user accounts field in parsers.
- Choose Account button added to user accounts field in parsers.
- Added an SGDB search field to the fix match page in preview.
- Include Visible and Exclude Visible buttons in preview to make adding exceptions even easier.
Changed
- Requests library changed to node-fetch, hopefully fixing timeout issues. But I have been burnt before.
Fixed
- Fix match was somewhat broken for the artwork only (Steam) parser, wasn't setting the exceptionId correctly.
- Subtle bug that prevented Remove All Added Entries from doing anything to categories or controllers when Preview hadn't been generated.
- Minor issue where image index wasn't being set to zero after an image was saved to steam (making it seem like the image didn't save even though it did).
- Graphical issue with scrollbar in EmuDeck theme, credit to @dragoonDorise.
Mupen64plus Frontend - Rosalie's Mupen GUI v0.4.0 - Released
- Details
- Category: Multiple Platform
What's New:
- Fix updater on windows always installing the desktop icon
- Fix updater on windows not re-launching RMG after installation
- Fix the speed limiter toggle and speed factor options not working on linux on some systems
- Fix the 1080 Snowboarding cheats (thank you Gent)
- Add support for moving the toolbar (changes to the docked position are persistent across application runs)
- Update GLideN64 and mupen64plus-input-gca
Multiple Systems Emulator - BizHawk v2.9.1 - Released
- Details
- Category: Multiple Platform
What's New:
Linux port
- fixed last issue in #2951 properly
AppleII / C64
- fixed states sometimes crashing when a disk change actually happens
BSNESv115+
- fixed #3638 (snes_get_board returns empty string)
- fixed #3643 ("No PPU sprite limit" option doesn't seem to work)
Gambatte
- fixed #3648 ([GameBoy Link] Buzzing noise when one of the Players is muted)
MAME
- fixed BIOS selection menu
- added emulation issues and ROM info to RomDetails dialog
- report emulation status via ROM info icon and text
- fixed #3631 (bgaregga locks up the process)
- hide settings for optional dip switches (for now)
- use 0x3ffffffc as framerate numerator, like actual MAME does since 0.254 (fixes MP4 processing on YouTube)
- fixed #3565 (kinst + kinst2 = crash)
- fixed #3615 (rom loading regression)
- fixed crash with games using k001006_device (e.g. windheat)
NESHawk
- fix open bus execution following write instructions (#3633)
Octoshock
- fixed exe load crash
SMSHawk
- fix noise audio channel on SMS VDP (LFSR is 16 bit wide) (#3602)
EmuHawk
- fixed #3268 ("Unthrottled" setting burns cpu when paused)
- If a PSX .bin is loaded, try synthesising a .cue
- don't keep multidisk flag on after it was set once
- speedup the PlayMovie dialog
- Prevent annoying waits when using firmware manager with DSi NANDs present
- Lua
* fixed #3616 (error loading module in lua (socket.dll))
- TAStudio
* speedup column drawing
* fixed bugs with entries in patternsform (#3649)
- RetroAchievements
* fixed RetroAchievements rich presence not working
* fixed Jaguar CD homebrew hashing wrt retroachievements
* disabled leaderboard list form
* fixed various crashes and deadlocks
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