Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
D3D12 changes
- Fixing a caching bug in the 2D D3D12 backend causing black screen (La Mulana)
- Fixing an optimization bug in the 2D D3D12 backend causing crash (scene demo Platipus)
- Minimum stack size for the D3D12 background threads (Call of Duty 2) (but increase the stack reserve size of the exe instead)
- Some internal D3D12 improvements
- Workaroundig a resource state transition bug in D3D12 NV drivers (GF 10xx series?) (Glide/DX)
Common backend
- Various changes and minor optimizations in the code generators
- Fixing a bug in the FF ps code generator (Terrorist Takedown)
- Fixing a DDraw backend bug (Wing Commander 3)
General D3D
- Fixing the lighting incompatibility with MS D3D8/9 (my own tests)
- Fixing a regression bug in lighting (Splinter Cell: Chaos Theory Versus Mode)
D3D8
- Workarounding a ChromeEngine specific hack in D3D8 (Chrome, Chrome Specforce fog)
- Fixing a thing in D3D8 (Lord Of The Ring - Fellowship of The Ring)
D3D9
- Improving the implementation of D3D9 queries in the D3D12 backend to get far better response time (performance)
- Fixing a D3D9 bug (Arcania - Gothic 4)
- Fixing a bug and a leak in the D3D9 frontend
- Minor fixes in the D3D9 debug layer
Glide
- Changing the version number of Glide2 to 2.60 (Heretic II 3Dfx renderer)
- Some new error messages in the Glide debug layer for DllMain operations
- Optimizing Glide Draw calls with small amount of vertex/index data in the D3D12 backend for performance
- Fixing an lfb-writeback thing in Glide (Mech Warrior 2)
Control Panel App
- Increasing the vertical size a bit
- A fix for a resizing bug during DPI changes
- Details
- Category: Windows
What's New:
- Synchronous mame update atarig42, battlnts, bladestl, cclimber, fastlane, flkatck, gladiatr, madmotor, metro, mexico86, midtunit, mustache, mystwarr, namcos11, pacman, scobra, seta, shuuz, spbactn, suprnova, system1, taito_f2, etc. System part games and settings
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
- Details
- Category: Windows
What's New:
- Synchronous mame update atarig42, battlnts, bladestl, cclimber, fastlane, flkatck, gladiatr, madmotor, metro, mexico86, midtunit, mustache, mystwarr, namcos11, pacman, scobra, seta, shuuz, spbactn, suprnova, system1, taito_f2, etc. System part games and settings
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
- Details
- Category: Windows
What's New:
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
- Details
- Category: Windows
What's New:
- Added session management of a running openMSX (reset, mute/unmute, pause, fullscreen and emulation speed)
- Added ability to use openMSX's trainer feature to enable cheats
- Moved the default user data and settings to a different folder. All data will be migrated automatically, and the old folder ("%userprofile%\Novo Player" on Windows and "~/Novo Player") can be deleted manually afterwards
- Allowed to store user data and settings in the local folder (for portability) - similar to what Dolphin emulator supports (Feature request)
- Details
- Category: Windows
What's New:
- New games: Altair II, Golden Joker (Ver 16.06UNG-25, set 1) and Jack House
- New Working games: Cherry Chance, Dance Dance Revolution (GC845 VER. JAB), Dragon's Lair (US Rev. F2) and clones (US Rev. D, Pioneer LD-V1000), (US Rev. E) and (US Rev. F), Lucky 7 (Impera, V04/91a, set 2), Mahjong Raijinhai DX (Ver. D105), Novo Play Club Card (V3.3H), Novo Play Club Card (V6.2H), Poker (Impera, V11/90b), Thayer's Quest (set 2), Thayer's Quest (set 1) and Time Traveler (Japan)
- Details
- Category: Windows
What's New
Dropped the "classic" name, now it will say 32 or 64 depending how it's compiled, same as ARCADE does.
- Details
- Category: Windows
What's New:
- Add web link in help menu to User Guide
- Correct hdblba.rom and instructions for SuperIDE
- Add Hard Disk config for disabling RTC
- Add instruction decode to Debugger Processor Window
- Add Disassembler Window
- Add command line auto paste option
- Fix blinking text in 40 and 80 col text mode
- User Guide updates
- Details
- Category: Windows
What's New:
- Added rewind key (default: Tab) and reverse tracing
- Added support for loading and saving PNG images (windows XP and later)
- GB Camera emulation (using webcam, image file, or test pattern)
- Added support for x2, x3, x4 scale border images. Ability to apply doubler to x1 and SGB borders
- Improved GBC color options, including "GBC reality" and custom 3d LUT support (GBI compatible PNG format)
- realistic simulation of DMG and GBC LCD with new doublers (up to x4 scale) and frame blending options. new "DMG reality" colorscheme.
- Separate configurable border image and colors for SGB, and ability to show border image until a SGB border is set.
- changed default to the original, lighter, BGB 0.3 colorscheme. The darker "BGB LCD green" can still be chosen.
- new lock aspect ratio option, and ratio can be customized
- rapid A/B speed is now configurable, and default speed now works with more games
- mappable buttons can now be combinations with Ctrl, Alt, Shift. Ctrl+R is now an alternative shortcut for reset in the debugger.
- renamed "access breakpoints" to "watchpoints" to follow standard naming used by other gameboy debuggers
- "copy code" in the debugger in a format that can be edited and pasted back in modify code.
- common register names such as rLCDC, rNR10 can now be input in the debugger.
- Ability for breakpoint or watchpoint to log a debug message instead of breaking
- Xaudio2 sound output can now be automatically chosen by default
- Default audio samplerate is now automatic based on OS mixer samplerate (typically 48000 or 44100)
- Changed save filename handling of gzipped roms. old save files are still loaded. Setting for old behavior.
- Ini settings so debugger, vram viewer, and IO map windows can be visible on startup
- Improved accuracy
- Fixed many bugs