Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
What’s optimized
1. Optimized APK export speed, automatically export to the shared directory, and display the export progress.
What’s fixed
1. Fixed the issue of failed desktop shortcut creation when exporting the app.
2. Fixed the compatibility issues for “Ace Fishing”, “Midgard Heroes: Ragnarok Idle”, “Uncharted Waters Origin”, and “The World of Magic: IMO”.
- Details
- Category: Windows
What's New:
- New Premium Feature: Added a new Screensavers feature to Big Box, letting users discover games with fully themeable views and interact directly with the games shown
- New Premium Feature: LaunchBox and Big Box now include a brand new FFMPEG-based video playback option, delivering more reliable performance, with the old VLC engine now phased out
- New Feature: LaunchBox now opens with a brand new Welcome Wizard that helps users quickly set up their games, preferences, and media so they can jump straight into the fun
- New Feature: A new automation rule for Game Progress Tracking now allows games to be marked as paused if they have not been played in a user-defined number of days
- New Feature: A new Media Settings section under Tools > Options > Media > Automatic Imports lets users customize which media files are downloaded during automated imports
- Improvement: Platform detail views in both LaunchBox and Big Box now display numerical counts for games that are beaten, completed, or mastered, based on Game Progress Tracking stats
Read more: Multiple Emulator Frontend - LaunchBox v13.23 - Released
- Details
- Category: Windows
What's New:
[Base/Memory] Fix VirtualQuery length parameter
[GPU] Change texture load cbuffer to push constants
- Details
- Category: Windows
What's New:
Changes
- Fixed rumble for Nintendo Joy-Cons and Pro Controller (now also works in USB mode).
- Improved dual gamepad support: added the ability to swap their order (first/second) with ALT + V. Battery level display and backlight toggle on PS + L1 were added for the second controller. By default, the second controller is disabled and can be enabled in the config.
- Improved keyboard emulation for older games - now works in most titles. Create new profiles, use existing ones, and play any old games with your gamepad.
- Added the ability to change the Xbox controller layout and create various profiles for games. Switch them with ALT + ↑/↓ or Home/PS + ↑/↓. Useful for games with inconvenient layouts, such as Resident Evil 4 (2014) and others. Profiles are located in the XboxProfiles folder.
- Added adaptive trigger support for Sony DualSense when connected via USB. Several modes are available: rumble translation, gun, machine gun, rifle, bow/car pedal.
- Updated launcher: added support for launching up to 10 apps or folders in the utilities section, autostart, and opening Xbox controller profiles.
- Details
- Category: Windows
What's New:
[Build] Locate FXC among Windows SDK architectures and versions
[GPU/UI] XeSL readability improvements + float suffix
Use the xe suffix instead of the xesl prefix for quicker visual
recognition of identifiers, also switch to snake_case for consistency.
Also add the f suffix to float32 literals because the Metal Shading
Language is based on C++.
- Details
- Category: Windows
What's New:
- Somewhat under protest, I've allowed the SETPATH SBRLNK opcode to work at >17. This must be enabled per FIAD drive and is not supported on any other type.
- I found a misconfiguration of the save function for FIAD disk options - I recommend reviewing your disk settings for all 10 drives.
- The subdirectory API is still untested and all operations are limited to 10 characters except SETPATH, which is 39 as per MYARC. Unfortunately these are fixed length buffers and can't be safely extended.
- Details
- Category: Windows
What's New:
New Features & Improvements
- Improved Spanish Localization
- Italian Localization
- Korean Localization
Refactor
- Changed log files from .txt to .log
This is to make debugging easier since Visual Studio Code adds highlights to logs.
- Details
- Category: Windows
What's New:
BINBUG, CD2650: added multi-drive emulation.
Added "Settings|Speed|Exactly 50/60 FPS?" toggle.
Miscellaneous improvements and bug fixes.
- Details
- Category: Windows
What's New:
-games for Sinclair ZX Spectrum: Mad Caverns, Mad Mix II: en el Castillo de los Fantasmas, Magic Carpet, Magic Mountain, Mailstrom, Manic Miner 3: Tales from a Parallel Universe, Manic Miner 2000, Marsport, Master Chess, Masters of the Universe - The Arcade Game, Mayhem, Mega Color Lines, Memory, Merry Christmas from Horace, Metabolis, Miami Dice, Microbot, Mig-29 Soviet Fighter, Mimzoid Death Dude, Mines of Moriez, Mission Jupiter, Monkey Biznes, Moon Alert!, Mordon's Quest, Moria, Motos, Mrazik 88,
Read more: Multiple System Emulator - Pantheon v15.414 - Released
- Details
- Category: Windows
What's New:
New WinDS PRO Version 25.08.15 includes WinDS PRO FX in the main installer with updates for desmume, melonds, ares, bizhawk, dolphin, duckstation, rcps3, shadps4, pcsx2, ppsspp and xenia.
- Details
- Category: Windows
What's New:
[Vulkan] Refactoring and fixes for VulkanProvider and related areas
Enable portability subset physical device enumeration.
Avoid using Vulkan 1.1+ logical devices with Vulkan 1.0 instances, as this violates the VkApplicationInfo::apiVersion specification.
Make sure all extension dependencies are enabled when creating a device.
Prefer exposing feature support over extension support via the device interface to avoid confusion about promoted extensions (especially those that required some features as extensions, but had those features made optional when they were promoted).
Allow creating presentation-only devices, not demanding any optional features beyond the basic Vulkan 1.0, for use cases such as internal tools or CPU rendering.
Require the independentBlend feature for GPU emulation as working around is complicated, while support is almost ubiquitous.
Move the graphics system initialization fatal error message to xenia_main after attempting to initialize all implementations, for automatic fallback to other implementations in the future.
Log Vulkan driver info.
Improve Vulkan debug message logging, enabled by default.
Refactor code with simplified logic for enabling extensions and layers.
- Details
- Category: Windows
DreamPotato is a Dreamcast VMU emulator that's currently in alpha. For the moment, only Windows builds are available.
- Details
- Category: Windows
What's New:
bugs fixed
- Entering and exiting GUI when in fullscreen mode crashed.
- Vertical and horizontal centering works again.
- ECS superhires works again.
- Filter overlay graphics display positioning/size calculation was broken.
- Virtual mouse driver mode was not in sync with host cursor, both RTG and native modes.
- Fast drawing mode with 32-bit Chip RAM fix.
- When switching from emulated graphics board to native programmed mode screen, sometimes native screen had horizontal offset
- In some situations emulated graphics board was not drawn fully, bottom part was blank.
- Add Harddrive: Storage devices containing MBR partition table with RDB in later blocks was not detected correctly.
- Chipset COPxJMP sequence didn’t work in some situations.
- Rarely used chipset collision register fix.
- TCP serial mode hang fix.
- OpalVision crash fix.
Other updates and fixes
- PC keyboard without numpad/end key optional translation mode. When enabled, PageUp becomes End (End still works normally). Because cartridge freeze is also PageUp, freeze becomes PageUp + PageDown. END/PageUp + cursor left is Pause and cursor right is Warp mode. (Replacing print screen key). PageUp + 7890/UIOP/JKL/M emulates numpad. Note that numpad emulation is done before PC to Amiga translation which means it does not override enabled numpad joystick option. Option in Input panel. This is registry/ini specific setting (Similar to F11 swap option).
- Copilot key now works as a right Windows (Right Amiga) key. Note that this is a quick hack and causes some (harmless) extra shift and left Windows key presses and releases when Copilot key is pressed and released because Copilot key is weird.
- Added Native/RTG autoswitcher option. Previously all RTG boards without built-in switcher always autoswitched, now it is optional, default enabled.
- ROM scanner now detects CyberStorm MK3/PPC and BlizzardPPC flash rom images using checksums. Address ranges that make ROM image unique (Serial number/board config and boot menu config data areas) are skipped in checksum calculation.
- Built-in AROS ROM updated.
- ROM scanner/loader CD32 1M single ROM handling fix.
- RoboCop 3 dongle emulation fixed.
- Debugger disassembler miscellaneous fixes and updates.
- Details
- Category: Windows
What's New:
- Display list of games from file-hunter.com in the Quick Launch window and allow to launch them on openMSX. The game will be downloaded to a temporary folder before running it on openMSX
- Allow games on the web to be used as openMSX files in the Quick Launch window. openMSX will be launched with the game after downloading it to a temporary folder
- Allow to press special keyboard keys (CTRL+STOP, STOP, CODE) in openMSX management window
- Added ability to set a second extension when editing game media
- Enable use of left and right arrow keys to move between screenshots taken in the openMSX session management window
- Few bug fixes, enhancements and updates
- Details
- Category: Windows
What's New:
We improved the handling of file paths containing non-ANSI characters.
In the example below, COMMAND.COM is launched in a directory with a Kannada name, and
files with Lao and Tamil names are accessed.
Japanese filenames are recognized as long filenames, while
Lao and Tamil filenames are recognized as short filenames.
File and folder names containing non-ANSI characters
can now be accessed correctly by replacing them with short 8.3-character names.
(Previously, non-ANSI characters were replaced with "?" characters, making them inaccessible.)
However, this does not apply to storage devices that do not support short filenames.
Also, non-ANSI characters in environment variables are not supported.
Please specify ANSI-compatible paths for PATH, TEMP, etc. In
MBCS builds, non-ANSI characters are already replaced with "?" characters in the value returned by _wgetenv().
This appears to occur when the environment variable table for the msdos.exe process is initialized.
If you build it in UNICODE, you can get non-ANSI values with _wgetenv(), but I
don't think it's necessary to go to that extent to support it...